English
FAQ
How do I see what each enchantment does?
Three ways:
- Install Enchantment Descriptions in game to get a short tooltip when hovering an enchanted book.
- Use the enchantment index on this site, which documents every per-level value.
- Use the quick reference table to check applicable items, maximum level, rarity and conflicts on one page.
What does this mod depend on?
Only Kotlin for Forge. It is mandatory — the game crashes during loading without it.
Can I install it server-side only?
No. The mod's environment is "client required, server required". Both sides need it.
What is the update status?
- The main line is 1.20.1 Forge, which is also the version this site's data is based on.
- A 1.21.1 NeoForge branch is progressing slowly; track it on GitHub.
- Bugs on other branches can be reported as GitHub issues too.
How should I report a bug?
Open an issue on the GitHub repository. To make it diagnosable, include:
- Game version and Forge version
- Mod version
- The full crash log or
latest.log - Reproduction steps — what you did, what you expected, what actually happened
What does 2/4/6 mean in an effect text?
Those values are ordered by level: the first applies at level Ⅰ, the second at Ⅱ, and so on. The level control on each card on this site highlights the relevant value for you. See enchantment mechanics.
How much health is one "point"?
One point is half a heart. "Deals 6 points of damage" therefore means three hearts.
What is the "Unidentifiable Status Effect"?
A family of hidden internal status effects that all share one display name. They deal no damage; they only record enchantment trigger state and timers. See status effects.
Where do I find "Abnormal Joy"?
It is a point resource shown on a separate indicator above the XP bar, not as a normal status effect icon. The indicator hides itself when you have no points. See about.
Where does this site's data come from?
Enchantment names, categories, applicable items, maximum levels, rarity weights and effect texts are compiled from the MC百科 data pages and cross-checked against the mod's own language files (en_us.json / zh_cn.json). English effect texts are translations that preserve the original numbers and formatting exactly.
Found a mistake?
The data pages are the source of truth. If something disagrees with in-game behaviour, please raise it on GitHub.
中文版
- 前置 —— 只有 Kotlin for Forge,且为必需。
- 客户端 / 服务端 —— 两边都需要安装。
- 更新状态 —— 主线 1.20.1 Forge;1.21.1 NeoForge 分支缓慢推进中。
- 如何阅读
2/4/6—— 数值按等级顺序排列。 - 点数 —— 1 点 = 半颗心。
完整中文常见问题:常见问题